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UnKellAble

15
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A member registered Nov 05, 2023

Recent community posts

The ambiance, the sounds of eerie nothingness all around you. Closed in a box, only way out is forward.

But what about the evidence?

Yes.. that.

For a short game that gives off similarities to iron lung. I found it enjoyable, it's own art style played a heavy roll in it's ingenuity and scare factors. The idea of having a polaroid camera attempting to take photos in a closed off cavern. Creatures all around you. Your in their territory, not use to the feeling of being trapped to a snails pace.

I found myself having to look behind me more often than any other game. And the idea of adding in that necessity was a brilliant addition to the gameplay. To sprinkle some extra spice, being able to access the photos you took throughout the game makes it even better for those quick snaps and glimpses we see of the creatures. Being able to return and see what we missed with our eyes is awesome.

Thank you Sole Rift for an intriguing game, with it's own touch of spoops.

ding... ding.. ding....

The sounds of hell bellowing from the other side of those elevator doors. Almost, otherworldly like. Yet, some fascination with the pinnacle of the office workers climb. We stand, breathlessly, as we continue to ask, perishing with every floor..

"I NEED THIS.. JOB"

Another, yet, inspiring game with a whole new set of mechanics! Different to say the least from Dead Plate(coming from there originally), I absolutely was enthralled by the different death endings and the time styled loop of the story.

The game mechanics were just as great, 3d world inside a 2d game, being able to move around a square space, yet move to each different level. And not to mention the levels, having different variety and characteristic that's hard to match.

This game will forever be it's own standing story, I haven't seen a game have this style yet!

Thank you racheldrawthis and Studio InvestiGrave for yet, another incredible game!

It stands.. looking with its eyes darting back.. and forth. Arms raised. A tune plays. “Well Hey There Kids! I’m Gozo! Your Dancing Favorite Clown-Own-Own-

HELP MEEEE!

This was a short and sweet game. With a limited time frame to complete, everything that I would want in a short horror game came through. Creeped me out and had me constantly checking behind me while I was playing.

Thank you Rainslices!

Drip.. Drip.. Drip.. The walls, molded by the rotten sogginess. Floors, puddled due to pools of water scattered about the floorboards and carpeting.

and than.. the thing in the shadows, looming over the old--young man, silence..

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This was a very well made game, especially since there was a limited time on creating it. I would've liked to see more routes, or maybe a point and click mechanic for the detective section, to break up the text aspect.

However for what there was, the story, characters, and dialogue lead a perfectly refined gameplay.

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Thank YOU Studio Clump!

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The fear slowly creepy up your spinal cord..

*click -- slide*

A projector lights the floor, a timer clock, with chords leading to two buttons, labeled "A" and "B"..

Welcome.. to the TEST.

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This was a very intriguing concept for a game. I enjoyed that analog horror mixed with first person horror. It had me constantly checking my surroundings.

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Thank YOU, Tim Oxton!

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Nah, thank you for all that you did. It takes a hella lotta effort to make somethin creepy through voice acting. And you did one hell of a job.


appreciate you taking the time to comment!🙏🏼

will do! Appreciate it! Excited to see what’s gonna be of this game in the future!🙏🏼

We are you.. darkness shrouds the corner of our darkest minds. Insanity’s creations poked and prodded, slowly driving us to our most animalistic minds.. one.. two.. stay awake.. clock resets.. tick, tock, tick, tock.

*silence*

I’ve always been in love with the Russian sleep experiment creepy pasta stories. Ever since I was younger and first watched the story on it, instantly triggered my night terrors from then on in. This game definitely underlined all that came from the deep darker tone of the story.

It was well paced and absolutely loved the “shift to sprint” to make you feel a sense of urgency. If any horror gaming fans know that feeling when that text appears. Than you’ll love that part of the game.

Thank you Vidas Games!

The sounds of machines breaking, crunching.. Air as vast as the ends of the base go. No winds, No Breath.. but there is one other. The sounds of wet secreted slapping coming from the corridor, a terrestrial sound as it gets closer..

This was a very fun and intriguing concept. I love the scanner sombre dot like atmosphere. And the ability to choose different roots to finish the game.


I would’ve like a saved feature. The arcade like effect where you have 1 life and that’s it.  To see some form of saving would be nice to see.

Thank you Thunderfoxstudio for the awesome game!

Whisking away our own lives, meatly put together, as were frozen than stuffed into the meat grinder..

Who knows where our love is, and what this mysterious chef wants with us!

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This game was very well made and should be fully developed and put onto steam. From the sound design to the graphics of the restaurant. Gave me my earlier childhood when I would play Diner Dash on the DS.

I Enjoyed the story development, and the characters implemented. The branching arch and the secrets of needing that freezer key in order to gain the other 3 endings.

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Thank you Investigrave Studio and Racheldrawsthis for the game!

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I stop.. attempting to grasp for air as the earth dares to cover me. The sounds of the wind and the moonlight shining over me. The scarlet red rose of thorns that come from the love of death. This is it.. this is death..

This game was phenomenal to play, it encapsulates the idea of being able to change the outcome of life and death without being able to actually do anything. Being shackled to the earth is a great idea to play off of.

The card game was fun to play however the yes and no sounds were considered odd to me, the game designers choice to implement that idea was awesome!

Thank you for this wonderful game!

We have waves crashing, the vast knowledge of our littleness, and a game about The White Ship by HP Lovecraftian 

Really well executed game, style was simplistic but described the area thoroughly. I enjoyed having to navigate the map and figuring out where the ship needs to be.


Thank you BEDTIMESTORIES for your game!

It was my pleasure!😊🙏

Sitting by the window searching through the unending indie games.. Wishing to find a new muse to bring forth.. Finally, searching through the agony of my fingertips upon the keys. I download and play the painters suffering.

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This was a very well designed indie game, especially if it was on short notice due to the time crunches of the game jam. Heavily simplistic rendition with a copius amount of information delved from the text, describing the world around it, and the feelings of the characters thoughts.

I really enjoyed the feeling I placed in myself when reading through the game..

Thank YOU ENDYSIS for the lovely suffering you placed upon us lmao

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